In 2018 I was invited to be a presenter at the Keyshot Renderworld conference in Long Beach, CA. I gave a talk about techniques for creating photorealistic materials using Keyshot's node-based material graph, and experience that I've gained using other rendering engines like Octane and Redshift. This camera is the example I created to demonstrate a wide variety of different materials with different properties and textures, existing together on the same object. The camera was modeled in Solidworks, and rendered in Keyshot 7.